Kerbal Space Program - Is the learning curve worth it?
In Kerbal Space Program, people do not think that there is anything too abnormal about the game. You launch green minion like characters into space and try to orbit and visit planets and moons. It is very realistic as you can actually deploy tactics that NASA uses with there rockets. Also if you wanted to, you could use standard formulas to figure things like your Delta V, your thrust to weight ratio, and more. I have dumped countless of hours into this game trying to learn how to efficiently orbit a rocket around Kerbin, the game's earth-like planet. It is very nice to learn from people who have been with the game for quite some time. For instance Scott Manley on YouTube. If you are interested in this game but do not think that you will enjoy actually flying it then there are mods the will do that for you, but I recommend the you learn how to fly manually first, as if something were to go wrong you would have an idea of how to fix it. Thus, I would say that if you are really interested in space and maybe learning about physics and theoretical physics (through mods you can download that add things like zero point energy) then you should definitely learn how to be a proficient (?) player of this game. Or if you like to crash and make tiny minion like creatures die.